#TITANFALL 2 CROSSPLAY PRO#
Remake - Game is remade from the ground up in a new engine, but strives to be close to the source material, but will deviate a little if need be (eg Adding gamely mechanics from Tony Hawk's Pro Skater 4 into 1+2) Examples: Tony Hawk's Pro Skater 1+2, Demon's Souls, Shadow of the Colossus, XIII Examples: Katamari Damacy Reroll, Alan Wake Remastered, Uncharted Collection, GTA Trilogy, Chrono Cross: Radical Dreamers Edition. Remaster - Game is released with any of the following: higher resolution, QoL improvements, Higher frame rate, updated models/UI or New platforms. Choose 7 inactive game or game series, and then match them to the items in the topic title: It’s another sign that this generation shift is a little unlike what’s come before, with EA happy to bide its time with cross-generation titles for now, before getting stuck in with anything designed exclusively for next-gen.I was thinking about this, after seeing that topic asking what the differences between remakes/remasters are on the front page again. Motive Montreal are working on a highly ambitious and innovative new game that puts the power and creativity in player’s hands, an experience not possible without next generation technology.” DICE, who set the bar for excellence in audio and visual, are creating epic battles at a scale and fidelity unlike ever before.
BioWare creates worlds where players become the hero of their own story.
Next-gen effort was covered by simply promising incredible new games from great studios: ” Criterion, known for how their games feel, will seamlessly immerse players into a race in a matter of seconds. Gameplay from Star Wars Squadrons was the high-point of the event, the spiritual successor to the classic X-Wing and Tie Fighter games looked incredible.
#TITANFALL 2 CROSSPLAY PS4#
That’s all happening in the autumn, and should help further build the game’s audience.Īside from those, the company announced three new titles from its EA Originals label, including Final Strike Games’ Rocket Arena, Hazelight Studios’ It Takes Two and Zoink’s Lost in Random, all of which are coming to PC, PS4 and XBox One, with the latter coming to Switch too. It will also be implementing cross-play between all platforms, bringing it up to par with key competitors Warzone and Fortnite. Obviously, EA needs to get a good library of titles on the platform before launching its service, and it will be intriguing to see how it’s integrated into Valve’s platform… and whether others will be given the opportunity to follow.Īlso on the multi-platform front, EA announced that Apex Legends would be coming to both Switch and Steam. Having brought a succession of titles to Steam in recent weeks.ĮA has long said that its EA Access subscription service would also be making an unlikely appearance on Steam, the first subscription service to do so, and it narrowed down the date to ‘late summer’ last night.
The Sims 4, Titanfall 2, A Way Out and Dead Space 3 all saw immediate launches on Steam, giving the publisher a pretty decent stable of titles now on the platform. The stream centred around the usual big franchises from EA, although there was some disappointment that the company was somewhat coy about its next-gen line-up of new IPs.įrom a business standpoint, EA’s most significant announcements concerned it bringing its IPs to more platforms. Last night’s EA Play Live 2020 helped make the week feel a little bit more E3.